![]() ![]() The item menu and the menu with your team/profile/save/database are different buttons. ![]() It doesn’t seem to take stats into effect at all since it ALWAYS happens that way. You down one, and the next one comes flying out and is able to attack immediately. No chance to change your Nexomon during tamer fights. It works even when they level up and aren’t the active/fighting Nexomon. In any case, having a Nexomon defeat another one by the skin of their teeth, level up, and have their HP and stamina refill…it’s nice. Each move uses a certain amount, and if they run out of stamina, you can have them rest by selecting any move they don’t have enough for, or use that turn to heal or something. As they level, they sometimes get a bit more stamina. Instead of PP, your Nexomon have a stamina bar. ![]() Often, when traversing through a new area, you have to backtrack a lot to heal up your team, especially when you’re just fighting a lot while catching new Nexomon. It’s a simple enough design, but I like all of that info. In battle, you can see whether you’ve caught a Nexomon, its type, its rarity, its level, and it’s HP (including numbers). I had over 30 hours when I fought my 20th normal Tamer (there was a Steam achievement). Every area might have one or two, but most of the fights with people are with the Overseers or during storyline. Also, there are not a lot of Tamers to fight in general. You get money from fighting wild Nexomon! This is great, considering that was one thing I always found frustrating with Pokemon if you don’t have any trainers around to fight. “If this were a game, we’d be getting close to the end.”) Your little robopal Atlas breaks the 4thwall a number of times. While it’s nothing super new or exciting, the story was decent enough, and there were a lot of really interesting characters. There’s a sewer area with floating tires and cans and random debris that typical sewer levels are devoid of. Overall, the areas that you explore have a lot of great detail to them. The backgrounds during battle are reflective of the area that you’re in, and they’re really detailed. However, the site was useful for seeing when my team would evolve, and for checking the names of which ones I was missing from my database.)īackgrounds and environments. ![]() There are a loooooot of designs that have since been changed or updated. (I used Nexopad as a reference pretty often. Stats do vary, but I switched up my team as I found more “appealing” Nexomon quite a few times and it really didn’t hinder me to do so. However, one plus to this is that there are a lot of cute/cool/goofy designs to choose from, and most of the Nexomon of a given type learn pretty much all of the same moves, so you can really just choose what appeals to you most visually. There are over 300 Nexomon in this first game. It has a really solid OST! The normal battle music is a cool blend of Pokemon and Final Fantasy battle tracks. I can’t think of any tracks that were annoying or grating. Anyway, this is pretty long, but hopefully insightful. The positives overwhelmingly outnumber the “negatives,” if you can even really call them that. I took a lot of quick notes as I was playing, regarding what I loved and a few things that I didn’t. I just stopped trying to catch everything in the later areas since I had their first forms. Nexomon Database Completion: 250/310 - most of what I'm missing are the above-mentioned legendary/champion Nexomon, and then the evolved forms of some others. ![]()
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