![]() This one is cramped and awkward too, so I can't say I enjoyed it as a Doom map, but it was interesting to think about. Older mapsets typically led off with filler squat little buildings populated with harmless monsters, mostly of low tier, the sort of map that is rarely ever my thing. PrBoom+, UV, pistol starts, infrequent saving. This is one of the many well-known mapsets I haven't played. Oh, and what's the setting supposed to be? Some kind of cramped stone temple with. Really feels like something that was speedmapped and tested a few times to make sure it's "beatable" but doesn't show much care beyond that. Some other peculiarities are the pointless green armour for anything but continuous play as well as the secret that's tagged twice. Also, there's an absolutely disgusting HOM in a "swimmable" slime river that's completely inexcusable for a high quality project. I remember when I first played I tried to stay off all the green crap, thinking it would be damaging, but most of it isn't. First of all, there are a bunch of inconsistent damaging floors that look the same, as well as a mud pool which also hurts you for whatever reason. Anyways, this map's a bit of stinker in many ways and doesn't make for a good opening impression. Always found it to be a strange midi whenever it appeared. Oh hey, it's that Battletoads pause music sounding track again. Only question is do I play on HMP (again) or UV? I know it's gonna get craaazy near the end.
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